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Real-time Motion Generating Method for Artificial Fish


Cheol-Min Kim, Min-Woo Shin, Seung-Moon Jeong, Im-Chul Kang


Vol. 7  No. 10  pp. 52-61


In interactive 3D cyber space systems including computer games and virtual reality applications, we have increased need for real-time interactive control of articulated body motions for more realistic expression of characters. Animation methods that based on articulated body motions are used for produce real-time control of artificial life character’s motion. But these methods are not adequate to complex systems, like virtual marine world, that transact many interactive actions. In this paper, we present the real-time animation method that can be applied to control of artificial fish character for constructing the virtual marine world.


Real-Time Character Animation, Procedural Approach, Artificial Fish, Virtual Marine World