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An Improved Object Interaction Framework for Dynamic Collaborative Virtual Environments


R.Vinob Chander


Vol. 10  No. 9  pp. 91-95


This paper attempts to achieve better realistic dynamic interactions for collaborative virtual environments. Towards his, we create a general object interaction framework for dynamic interaction in physically realistic collaborative virtual environments. The realism of the interactive world is increased by using Newton Game Dynamics, a rigid body simulator that is open-source. Also, Inverse Kinematics is used to increase the interaction possibilities, and on-the-fly creation of new interactions. Further, we make use of separate servers for efficient space structuring and also use these multiple servers with multicasting for efficient distribution of both the interactive objects and the dynamic avatar interactions, keeping the network load as low as possible.


CVEs, animation, simulation, inverse kinematics, interaction